PLEASE POST A COMMENT....!

Post your Signature on any entry..Thank you.

sábado, 6 de diciembre de 2008

MOSCOW ´41 -YAKHROMA 1941 SCENARIO-

Yakhroma, 50 km N of Moscow, Nov 28th 1941:
With the weather turning ever worse, the Panzers were still gnawing their way forward when, in a surprise move, elements of the 7th Panzer Division surged forward and captured intact a bridge over the Volga-Moskava Canal. [Size, small]






El Escenario se encuentra como sigue en el mapa. Pueden observarse las locaciones y las unidades militares. La 7a División Panzer se encuentra ubicada en la región boscosa de Titova, La 23a División de Infanteria tiene su cuartel General en la Ciudad de Bedovo.
Las condiciones del clima son suelo congelado, visibilidad de 1 a 3 Kms. 70% de nieve y 30% de congelamiento, 5% de tormenta.
El primer objetivo debe ser la toma de un puente metálico en la dirección de Ol´gava. En esa área se encuentra el 243 btn ruso ocupando un objetivo con 50 pts. el cual lleva fatiga considerable y moral baja, el batallón tiene el 54% de sus efectivos (270 hombres).La artilleria alemana no tiene blancos a la vista contra quien disparar.

MOSCOW ´41. PANZER CAMPAIGNS.



MOSCOW ´41 PANZER CAMPAIGNS

About The Game :
The German orders to capture of Moscow in October 1941 specified the use of 51divisions, including 13 panzer divisions, to encircle the city. As the Germansclosed in on the capital, the fighting got fiercer and more desperate. The delay of the German forces after Smolensk left little time for the driveto Moscow before the onset of winter. And while both German and Russian High Commands were well aware of this, nevertheless, 'Operation Typhoon' wentahead as planned. The attack was costly and first bogged down in endless mud,making the roads impassable. Next, the offensive was literally 'frozen in its tracks' when the harsh Soviet winter set in. The Germans were not provided withwinter clothing, and their vehicles and equipment were similarly not prepared. Yet despite all this, they reached the western suburbs, barely 17 km from the Kremlin, but before they ever encircled the city Soviet reinforcements arrived. Some of these new Russian troops were Siberian divisions, equipped and trained for winter fighting.

Can you capture Moscow in the face of the strengthening Red Army and the onset ofthe bitter Russian Winter?

Moscow '41 features the familiar Panzer Campaigns interface and game scale where 1 hex represents 1 km and a 2-hour game turn. The map area encompasses over 150,000 hexes (438 x 385), which is larger than the Kursk Map by almost 1/3rd. The area covers from 15km north of Kalinin in the north to 80 km south of Tula.

Game Featuers:

27 Scenarios are included covering both Fall and Winter fighting.
Two major Campaign Periods
2 Oct until the on set of the muddy weather brought the offensive to a halt.
15 Nov until the drive ended on the outskirts of Moscow.

Campaign scenarios are included for both time periods as well as smaller scenarios covering specific actions and what if situations. OOB & Scenario editors are included which allow players to customize the game to their desires. There’s no limit on the scenarios that can be created and the sub-map feature allows the main map to be “chopped” up into the specific size that best fits the situation.
As is the hallmark of all Tiller games, Moscow ’41 brings new engine changes to the series which enhance the campaign being portrayed, and as always, all new features will be rolled out for free to the previous titles in the series:
Added new Frozen Penalty rules (see Environment section of Users Manual). (Added to account for the lack of preparation the Germans made for this first winter in Russia. So as the German player you will battle the weather as well as a growing number of Russian Units.) Change so that units with Hard Attack values of range 0 only have those attack values affect assaults under the optional Alternate Assault rule and not default assaults. Changes to AT Guns including no ZOC, ability to retreat after assault, and increased disruption against hard vehicles. Changes to Heavy AA Guns including no ZOC and increased disruption against hard vehicles.
Moscow ’41 provides multiple play options including play against the computer AI, Play by e-mail (PBEM), LAN & Internet “live” play, and two-player hotseat.

WEBS:


jueves, 4 de diciembre de 2008

NORMANDY ´44. PANZER CAMPAIGNS. ( MAPS )







NORMANDY ´44. PANZER CAMPAIGNS.


Panzer Campaigns : Normandy `44


-Help Document description.


Normandy '44 covers the D-Day invasion from June 6th 1944 and the ensuing fightHPS Simulations and John Tiller are proud to announce the release of Normandy '44, an operational level World War II simulation. Normandy '44 covers the D-Day invasion from June 6th 1944 and the ensuing fight to break out from the beachhead, insuring the complete victory


Here are some key features of "Panzer Campaigns 2: Normandy `44":


· 1 km hexes, 2 hour turns, with a master map measuring over 150 by 150 kilometers.

· Over 1500 units represent the Allied Armies versus Army Group B at mainly battalion level.

· Players control tank, reconnaissance, artillery, infantry, parachute, engineer, antitank, flak, rocket, headquarters, naval, and a wide variety of other specialized units.

· Scenarios range from a series of 55 starter and intermediate historical scenarios, up to the full 250 turn campaign game.

· Normandy '44 can be viewed in either 2d or 3d mode.

· Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.

· Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor. · Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.



Requirements:


· Pentium-based 133mhz+ PC with 32 megabytes of RAM.

· 200 megabytes of hard drive space

PANZER CAMPAIGNS USER´S MANUAL.

Panzer Campaigns User´s manual